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The Bob Pike Group
14530 Martin Drive
Eden Prairie, MN 55344
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1-800-383-9210
 
Public Workshops - Instructional Design

Instructional Design
 
 
Kickstart your next project using The Bob Pike Group’s field tested, repeatable design process. Apply the eight step design process to create a training course from nothing or enhance an existing program. Deepen your knowledge of needs assessment, designing with the end in mind, and keeping the learner at the forefront of every project. Adapt, adopt and apply this proven design process during this workshop which empowers you to repeat and create instructor-led, participant-centered courses immediately.

Sept. 28-30   Minneapolis
Nov. 5-7         Phoenix

WHO:
 
·         Trainers with little or no design training.
·         Experienced trainers who want to improve the results
of their training.
·         Subject Matter Experts who design training.
 
  Tuition:    $1,795.00
PURPOSE:                                                                                                    
This is a workshop that:
      
        ·         Streamlines design and allows for faster implementation with remarkable results.
·         Helps you uncover perceived and real needs.
·         Shows you how to create courses which are consistent and easily followed.
·         Models Instructor-led Participant-centered training.
·         Allows for participant interaction and practice with the design process.
·         Gives you course materials that provide valuable checklists, samples, glossaries, surveys, assessment examples, job aids, and references related to design.
 
OBJECTIVES:
As a participant in this workshop, you will:
     
        ·         Analyze learner needs.
·         Examine steps to implementing a quick and comprehensive needs assessment.
·         Write measurable goals and objectives.
·         Plan design approach.
·         Plan lesson development.
·         Isolate content into need-to-know, nice-to-know, and reference material.
·         Inserting C.O.R.E. (Closers, Openers, Revisiters, Energizers) into your lesson development.
·         Apply instructor-led, participant-centered training methods.
·         Avoid shortcuts in design that can sink a project.
·         Estimate timing for training process.
·         Develop behavior-based job aids which evaluate learner application.
·         Prepare visuals that make a message memorable.
 
TAKE AWAYS:
You will leave the workshop with:
  • Steps to design a training project from start to finish.
  • A checklist of over 30 needs assessment questions.
  • Templates for needs assessment and lesson plan development.
  • Taking an overwhelming project and breaking it down.
  • Job aids for planning, designing and evaluating.
  • Strategies to estimate design time and teaching time.
  • Job aid for integrating subject matter experts or management in the design and training process.
  • 15 tips to optimize design time and budget.
  • Completed personal time mastery profile.
  • 101 Games Trainers Play

COURSE CONTENT OVERVIEW: The following are topics that will be covered in this three-day workshop. Topics will allow you to experience, analyze, and apply each content category.

 
LEARNER APPLICATION:
  • How to assess your audience.
  • Identify training method and level of knowledge message by audience need.
  • Catalyst for training needs on a micro and macro level.
  • Leverage the diverse culture, knowledge and experience of any audience.
  • Satisfy easily forgotten secondary audiences.

NEEDS ASSESSMENT:

  • Uncover sources of data.
  • Select the right assessment methods for the right purpose.
  • Avoid errors in the assessment process.
  • Discover why training is the 6th answer.
  • Isolate content into need to know, nice to know, and reference material.
  • Analyze data and match content to context in a meaningful design flow.
  • Explore the concept of non-repetitive redundant measures during assessments.
  • Overview of 9 time-tested approaches to needs assessment.
  • Examine your current priority setting, planning, and time analysis skills.
  • Distinguish facts and fibs about how adults like to learn.

OBJECTIVES AND EVALUATION:

  • Decide your AIM with three types of objectives.
  • Write a measurable objective with ease.
  • Choose from >150 verbs to create measurable objectives.
  • Design behavior-based job aids and checklists.
  • Ascertain how and when to test.
  • Using multiple methods for testing to reach visual, auditory and kinesthetic learner.
  • Unearth the guidelines of when to evaluate and to what level.

INSTRUCTOR-LED, PARTICIPANT-CENTERED TEACHING METHODS:

  • Experience over 25 of 101 methods you can use.
  • Keep it creative using variety.
  • Dramatically increase retention and transfer with interactive learning experiences.
  • Explore when and why to use blended learning.
  • Investigate when to use or lose one way, two way or three way communication.
  • Analyze purpose, audience, and timing to select best media and delivery option.

DESIGN STRATEGIES:

  • Avoid design mistakes that may sink your project.
  • Save time by using a repeatable design process.
  • Feed your learner using the EAT model.
  • Open your training session, don’t just start.
  • Close your training session, don’t just run out of time.
  • Anchor your key points with energizers and revisiters strategically placed.
  • Leverage diverse learning styles through personal awareness.
  • Match content to context wherever you can.
  • “Chunk” content into a well-paced flow.
  • Compare and contrast a participant guide with a leader guide.
  • Design handouts that are takeaways not throwaways.
  • Design PowerPoint® presentations with impact.


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