Having Fun? Wiiiii!
By Liz Wheeler
With the advent of Nintendo’s Wii and the sports simulations (including sports training modules included in various games), it’s no surprise that Wii is being utilized for business training and education.
David E. Stone, a research fellow at Massachusetts Institute of Technology, has adapted Wii for business training by combining it with Second Life, a virtual reality on the Internet. Stone told Wired magazine that the Wiimote motion-sensitive controller is "one of the most significant technology breakthroughs in the history of computer science." Stone is using the gaming technology to provide training simulations for companies that want to train new power-plant managers or train surgeons.
"The training world in particular has been struggling to find effective mediums to deliver training via technology that engages the user," Paul Terlemezian told Wired. He’s president of iFive Alliances, a consulting firm in Atlanta. "How do we get people to embrace it? How do we get people to practice what we've trained them on?"
For education, Wii Degree is now available through Big Brain Academy. Fifteen games are split into five categories according to the Associated Press: visualize, compute, identify, memorize and analyze. The purpose of the timed games is to improve thinking skills—duh! Using the Wiimote, players can point at the screen to choose their answer or next step.
Is your company involved in human resource development on Second Life? Have thoughts on interactive simulations using gaming technology? Sound off to the editor at EzineEditor@BobPikeGroup.com.